fix: prevent asset conflicts between React and Grid.js versions

Add coexistence checks to all enqueue methods to prevent loading
both React and Grid.js assets simultaneously.

Changes:
- ReactAdmin.php: Only enqueue React assets when ?react=1
- Init.php: Skip Grid.js when React active on admin pages
- Form.php, Coupon.php, Access.php: Restore classic assets when ?react=0
- Customer.php, Product.php, License.php: Add coexistence checks

Now the toggle between Classic and React versions works correctly.

Co-authored-by: Claude Opus 4.7 <noreply@anthropic.com>
This commit is contained in:
dwindown
2026-04-18 17:02:14 +07:00
parent bd9cdac02e
commit e8fbfb14c1
74973 changed files with 6658406 additions and 71 deletions

52
node_modules/@webassemblyjs/ieee754/lib/index.js generated vendored Normal file
View File

@@ -0,0 +1,52 @@
"use strict";
Object.defineProperty(exports, "__esModule", {
value: true
});
exports.encodeF32 = encodeF32;
exports.encodeF64 = encodeF64;
exports.decodeF32 = decodeF32;
exports.decodeF64 = decodeF64;
exports.DOUBLE_PRECISION_MANTISSA = exports.SINGLE_PRECISION_MANTISSA = exports.NUMBER_OF_BYTE_F64 = exports.NUMBER_OF_BYTE_F32 = void 0;
var _ieee = require("@xtuc/ieee754");
/**
* According to https://webassembly.github.io/spec/binary/values.html#binary-float
* n = 32/8
*/
var NUMBER_OF_BYTE_F32 = 4;
/**
* According to https://webassembly.github.io/spec/binary/values.html#binary-float
* n = 64/8
*/
exports.NUMBER_OF_BYTE_F32 = NUMBER_OF_BYTE_F32;
var NUMBER_OF_BYTE_F64 = 8;
exports.NUMBER_OF_BYTE_F64 = NUMBER_OF_BYTE_F64;
var SINGLE_PRECISION_MANTISSA = 23;
exports.SINGLE_PRECISION_MANTISSA = SINGLE_PRECISION_MANTISSA;
var DOUBLE_PRECISION_MANTISSA = 52;
exports.DOUBLE_PRECISION_MANTISSA = DOUBLE_PRECISION_MANTISSA;
function encodeF32(v) {
var buffer = [];
(0, _ieee.write)(buffer, v, 0, true, SINGLE_PRECISION_MANTISSA, NUMBER_OF_BYTE_F32);
return buffer;
}
function encodeF64(v) {
var buffer = [];
(0, _ieee.write)(buffer, v, 0, true, DOUBLE_PRECISION_MANTISSA, NUMBER_OF_BYTE_F64);
return buffer;
}
function decodeF32(bytes) {
var buffer = new Uint8Array(bytes);
return (0, _ieee.read)(buffer, 0, true, SINGLE_PRECISION_MANTISSA, NUMBER_OF_BYTE_F32);
}
function decodeF64(bytes) {
var buffer = new Uint8Array(bytes);
return (0, _ieee.read)(buffer, 0, true, DOUBLE_PRECISION_MANTISSA, NUMBER_OF_BYTE_F64);
}