fix: prevent asset conflicts between React and Grid.js versions

Add coexistence checks to all enqueue methods to prevent loading
both React and Grid.js assets simultaneously.

Changes:
- ReactAdmin.php: Only enqueue React assets when ?react=1
- Init.php: Skip Grid.js when React active on admin pages
- Form.php, Coupon.php, Access.php: Restore classic assets when ?react=0
- Customer.php, Product.php, License.php: Add coexistence checks

Now the toggle between Classic and React versions works correctly.

Co-authored-by: Claude Opus 4.7 <noreply@anthropic.com>
This commit is contained in:
dwindown
2026-04-18 17:02:14 +07:00
parent bd9cdac02e
commit e8fbfb14c1
74973 changed files with 6658406 additions and 71 deletions

120
node_modules/@sideway/address/lib/decode.js generated vendored Executable file
View File

@@ -0,0 +1,120 @@
'use strict';
// Adapted from:
// Copyright (c) 2017-2019 Justin Ridgewell, MIT Licensed, https://github.com/jridgewell/safe-decode-string-component
// Copyright (c) 2008-2009 Bjoern Hoehrmann <bjoern@hoehrmann.de>, MIT Licensed, http://bjoern.hoehrmann.de/utf-8/decoder/dfa/
const internals = {};
exports.decode = function (string) {
let percentPos = string.indexOf('%');
if (percentPos === -1) {
return string;
}
let decoded = '';
let last = 0;
let codepoint = 0;
let startOfOctets = percentPos;
let state = internals.utf8.accept;
while (percentPos > -1 &&
percentPos < string.length) {
const high = internals.resolveHex(string[percentPos + 1], 4);
const low = internals.resolveHex(string[percentPos + 2], 0);
const byte = high | low;
const type = internals.utf8.data[byte];
state = internals.utf8.data[256 + state + type];
codepoint = (codepoint << 6) | (byte & internals.utf8.data[364 + type]);
if (state === internals.utf8.accept) {
decoded += string.slice(last, startOfOctets);
decoded += codepoint <= 0xFFFF
? String.fromCharCode(codepoint)
: String.fromCharCode(0xD7C0 + (codepoint >> 10), 0xDC00 + (codepoint & 0x3FF));
codepoint = 0;
last = percentPos + 3;
percentPos = string.indexOf('%', last);
startOfOctets = percentPos;
continue;
}
if (state === internals.utf8.reject) {
return null;
}
percentPos += 3;
if (percentPos >= string.length ||
string[percentPos] !== '%') {
return null;
}
}
return decoded + string.slice(last);
};
internals.resolveHex = function (char, shift) {
const i = internals.hex[char];
return i === undefined ? 255 : i << shift;
};
internals.hex = {
'0': 0, '1': 1, '2': 2, '3': 3, '4': 4,
'5': 5, '6': 6, '7': 7, '8': 8, '9': 9,
'a': 10, 'A': 10, 'b': 11, 'B': 11, 'c': 12,
'C': 12, 'd': 13, 'D': 13, 'e': 14, 'E': 14,
'f': 15, 'F': 15
};
internals.utf8 = {
accept: 12,
reject: 0,
data: [
// Maps bytes to character to a transition
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3,
3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3,
4, 4, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5,
5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5,
6, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 8, 7, 7,
10, 9, 9, 9, 11, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4,
// Maps a state to a new state when adding a transition
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
12, 0, 0, 0, 0, 24, 36, 48, 60, 72, 84, 96,
0, 12, 12, 12, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 24, 0, 0, 0, 0, 0, 0, 0, 0,
0, 24, 24, 24, 0, 0, 0, 0, 0, 0, 0, 0,
0, 24, 24, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 48, 48, 48, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 48, 48, 0, 0, 0, 0, 0, 0, 0, 0,
0, 48, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
// Maps the current transition to a mask that needs to apply to the byte
0x7F, 0x3F, 0x3F, 0x3F, 0x00, 0x1F, 0x0F, 0x0F, 0x0F, 0x07, 0x07, 0x07
]
};