feat: Implement Algolia DocSearch, update build configurations, and refine UI components.

This commit is contained in:
gitfromwildan
2026-02-08 23:36:19 +07:00
parent d91f94b308
commit dff814e201
45 changed files with 1648 additions and 1146 deletions

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@@ -1,324 +0,0 @@
"use client";
import React, { useEffect, useRef, useState } from "react";
import { renderToString } from "react-dom/server";
interface Icon {
x: number;
y: number;
z: number;
scale: number;
opacity: number;
id: number;
}
interface IconCloudProps {
icons?: React.ReactNode[];
images?: string[];
}
function easeOutCubic(t: number): number {
return 1 - Math.pow(1 - t, 3);
}
export function IconCloud({ icons, images }: IconCloudProps) {
const canvasRef = useRef<HTMLCanvasElement>(null);
const [iconPositions, setIconPositions] = useState<Icon[]>([]);
const [rotation, setRotation] = useState({ x: 0, y: 0 });
const [isDragging, setIsDragging] = useState(false);
const [lastMousePos, setLastMousePos] = useState({ x: 0, y: 0 });
const [mousePos, setMousePos] = useState({ x: 0, y: 0 });
const [targetRotation, setTargetRotation] = useState<{
x: number;
y: number;
startX: number;
startY: number;
distance: number;
startTime: number;
duration: number;
} | null>(null);
const animationFrameRef = useRef<number>();
const rotationRef = useRef(rotation);
const iconCanvasesRef = useRef<HTMLCanvasElement[]>([]);
const imagesLoadedRef = useRef<boolean[]>([]);
// Create icon canvases once when icons/images change
useEffect(() => {
if (!icons && !images) return;
const items = icons || images || [];
imagesLoadedRef.current = new Array(items.length).fill(false);
const newIconCanvases = items.map((item, index) => {
const offscreen = document.createElement("canvas");
offscreen.width = 40;
offscreen.height = 40;
const offCtx = offscreen.getContext("2d");
if (offCtx) {
if (images) {
// Handle image URLs directly
const img = new Image();
img.crossOrigin = "anonymous";
img.src = items[index] as string;
img.onload = () => {
offCtx.clearRect(0, 0, offscreen.width, offscreen.height);
// Create circular clipping path
offCtx.beginPath();
offCtx.arc(20, 20, 20, 0, Math.PI * 2);
offCtx.closePath();
offCtx.clip();
// Draw the image
offCtx.drawImage(img, 0, 0, 40, 40);
imagesLoadedRef.current[index] = true;
};
} else {
// Handle SVG icons
offCtx.scale(0.4, 0.4);
const svgString = renderToString(item as React.ReactElement);
const img = new Image();
img.src = "data:image/svg+xml;base64," + btoa(svgString);
img.onload = () => {
offCtx.clearRect(0, 0, offscreen.width, offscreen.height);
offCtx.drawImage(img, 0, 0);
imagesLoadedRef.current[index] = true;
};
}
}
return offscreen;
});
iconCanvasesRef.current = newIconCanvases;
}, [icons, images]);
// Generate initial icon positions on a sphere
useEffect(() => {
const items = icons || images || [];
const newIcons: Icon[] = [];
const numIcons = items.length || 20;
// Fibonacci sphere parameters
const offset = 2 / numIcons;
const increment = Math.PI * (3 - Math.sqrt(5));
for (let i = 0; i < numIcons; i++) {
const y = i * offset - 1 + offset / 2;
const r = Math.sqrt(1 - y * y);
const phi = i * increment;
const x = Math.cos(phi) * r;
const z = Math.sin(phi) * r;
newIcons.push({
x: x * 100,
y: y * 100,
z: z * 100,
scale: 1,
opacity: 1,
id: i,
});
}
setIconPositions(newIcons);
}, [icons, images]);
// Handle mouse events
const handleMouseDown = (e: React.MouseEvent<HTMLCanvasElement>) => {
const rect = canvasRef.current?.getBoundingClientRect();
if (!rect || !canvasRef.current) return;
const x = e.clientX - rect.left;
const y = e.clientY - rect.top;
const ctx = canvasRef.current.getContext("2d");
if (!ctx) return;
iconPositions.forEach((icon) => {
const cosX = Math.cos(rotationRef.current.x);
const sinX = Math.sin(rotationRef.current.x);
const cosY = Math.cos(rotationRef.current.y);
const sinY = Math.sin(rotationRef.current.y);
const rotatedX = icon.x * cosY - icon.z * sinY;
const rotatedZ = icon.x * sinY + icon.z * cosY;
const rotatedY = icon.y * cosX + rotatedZ * sinX;
const screenX = canvasRef.current!.width / 2 + rotatedX;
const screenY = canvasRef.current!.height / 2 + rotatedY;
const scale = (rotatedZ + 200) / 300;
const radius = 20 * scale;
const dx = x - screenX;
const dy = y - screenY;
if (dx * dx + dy * dy < radius * radius) {
const targetX = -Math.atan2(
icon.y,
Math.sqrt(icon.x * icon.x + icon.z * icon.z),
);
const targetY = Math.atan2(icon.x, icon.z);
const currentX = rotationRef.current.x;
const currentY = rotationRef.current.y;
const distance = Math.sqrt(
Math.pow(targetX - currentX, 2) + Math.pow(targetY - currentY, 2),
);
const duration = Math.min(2000, Math.max(800, distance * 1000));
setTargetRotation({
x: targetX,
y: targetY,
startX: currentX,
startY: currentY,
distance,
startTime: performance.now(),
duration,
});
return;
}
});
setIsDragging(true);
setLastMousePos({ x: e.clientX, y: e.clientY });
};
const handleMouseMove = (e: React.MouseEvent<HTMLCanvasElement>) => {
const rect = canvasRef.current?.getBoundingClientRect();
if (rect) {
const x = e.clientX - rect.left;
const y = e.clientY - rect.top;
setMousePos({ x, y });
}
if (isDragging) {
const deltaX = e.clientX - lastMousePos.x;
const deltaY = e.clientY - lastMousePos.y;
rotationRef.current = {
x: rotationRef.current.x + deltaY * 0.002,
y: rotationRef.current.y + deltaX * 0.002,
};
setLastMousePos({ x: e.clientX, y: e.clientY });
}
};
const handleMouseUp = () => {
setIsDragging(false);
};
// Animation and rendering
useEffect(() => {
const canvas = canvasRef.current;
const ctx = canvas?.getContext("2d");
if (!canvas || !ctx) return;
const animate = () => {
ctx.clearRect(0, 0, canvas.width, canvas.height);
const centerX = canvas.width / 2;
const centerY = canvas.height / 2;
const maxDistance = Math.sqrt(centerX * centerX + centerY * centerY);
const dx = mousePos.x - centerX;
const dy = mousePos.y - centerY;
const distance = Math.sqrt(dx * dx + dy * dy);
const speed = 0.003 + (distance / maxDistance) * 0.01;
if (targetRotation) {
const elapsed = performance.now() - targetRotation.startTime;
const progress = Math.min(1, elapsed / targetRotation.duration);
const easedProgress = easeOutCubic(progress);
rotationRef.current = {
x:
targetRotation.startX +
(targetRotation.x - targetRotation.startX) * easedProgress,
y:
targetRotation.startY +
(targetRotation.y - targetRotation.startY) * easedProgress,
};
if (progress >= 1) {
setTargetRotation(null);
}
} else if (!isDragging) {
rotationRef.current = {
x: rotationRef.current.x + (dy / canvas.height) * speed,
y: rotationRef.current.y + (dx / canvas.width) * speed,
};
}
iconPositions.forEach((icon, index) => {
const cosX = Math.cos(rotationRef.current.x);
const sinX = Math.sin(rotationRef.current.x);
const cosY = Math.cos(rotationRef.current.y);
const sinY = Math.sin(rotationRef.current.y);
const rotatedX = icon.x * cosY - icon.z * sinY;
const rotatedZ = icon.x * sinY + icon.z * cosY;
const rotatedY = icon.y * cosX + rotatedZ * sinX;
const scale = (rotatedZ + 200) / 300;
const opacity = Math.max(0.2, Math.min(1, (rotatedZ + 150) / 200));
ctx.save();
ctx.translate(
canvas.width / 2 + rotatedX,
canvas.height / 2 + rotatedY,
);
ctx.scale(scale, scale);
ctx.globalAlpha = opacity;
if (icons || images) {
// Only try to render icons/images if they exist
if (
iconCanvasesRef.current[index] &&
imagesLoadedRef.current[index]
) {
ctx.drawImage(iconCanvasesRef.current[index], -20, -20, 40, 40);
}
} else {
// Show numbered circles if no icons/images are provided
ctx.beginPath();
ctx.arc(0, 0, 20, 0, Math.PI * 2);
ctx.fillStyle = "#4444ff";
ctx.fill();
ctx.fillStyle = "white";
ctx.textAlign = "center";
ctx.textBaseline = "middle";
ctx.font = "16px Arial";
ctx.fillText(`${icon.id + 1}`, 0, 0);
}
ctx.restore();
});
animationFrameRef.current = requestAnimationFrame(animate);
};
animate();
return () => {
if (animationFrameRef.current) {
cancelAnimationFrame(animationFrameRef.current);
}
};
}, [icons, images, iconPositions, isDragging, mousePos, targetRotation]);
return (
<canvas
ref={canvasRef}
width={400}
height={400}
onMouseDown={handleMouseDown}
onMouseMove={handleMouseMove}
onMouseUp={handleMouseUp}
onMouseLeave={handleMouseUp}
className="rounded-full"
aria-label="Interactive 3D Icon Cloud"
role="img"
/>
);
}

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@@ -2,8 +2,7 @@ import * as React from "react"
import { cn } from "@/lib/utils"
export interface InputProps
extends React.InputHTMLAttributes<HTMLInputElement> {}
export type InputProps = React.InputHTMLAttributes<HTMLInputElement>;
const Input = React.forwardRef<HTMLInputElement, InputProps>(
({ className, type, ...props }, ref) => {

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@@ -2,8 +2,7 @@ import React from "react";
import { ArrowRight } from "lucide-react";
import { cn } from "@/lib/utils";
interface InteractiveHoverButtonProps
extends React.ButtonHTMLAttributes<HTMLButtonElement> {}
type InteractiveHoverButtonProps = React.ButtonHTMLAttributes<HTMLButtonElement>;
export const InteractiveHoverButton = React.forwardRef<
HTMLButtonElement,

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@@ -6,10 +6,10 @@ const Table = React.forwardRef<
HTMLTableElement,
React.HTMLAttributes<HTMLTableElement>
>(({ className, ...props }, ref) => (
<div className="relative w-full overflow-auto">
<div className="relative w-full overflow-auto border border-border rounded-lg">
<table
ref={ref}
className={cn("w-full caption-bottom text-sm", className)}
className={cn("w-full caption-bottom text-sm !my-0", className)}
{...props}
/>
</div>
@@ -20,7 +20,7 @@ const TableHeader = React.forwardRef<
HTMLTableSectionElement,
React.HTMLAttributes<HTMLTableSectionElement>
>(({ className, ...props }, ref) => (
<thead ref={ref} className={cn("[&_tr]:border-b", className)} {...props} />
<thead ref={ref} className={cn("[&_tr]:border-b bg-muted", className)} {...props} />
))
TableHeader.displayName = "TableHeader"

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@@ -29,7 +29,7 @@ const TabsTrigger = React.forwardRef<
<TabsPrimitive.Trigger
ref={ref}
className={cn(
"inline-flex items-center justify-center whitespace-nowrap px-1.5 py-[0.58rem] text-sm font-medium ring-offset-background transition-all focus-visible:outline-none focus-visible:ring-2 focus-visible:ring-ring focus-visible:ring-offset-2 disabled:pointer-events-none disabled:opacity-50 data-[state=active]:border-primary border-b-2 border-transparent data-[state=active]:text-foreground font-code",
"inline-flex items-center justify-center whitespace-nowrap px-1.5 py-[0.58rem] text-sm font-medium ring-offset-background transition-all focus-visible:outline-none focus-visible:ring-2 focus-visible:ring-ring focus-visible:ring-offset-2 disabled:pointer-events-none disabled:opacity-50 data-[state=active]:border-primary border-b-2 border-transparent data-[state=active]:text-foreground font-code cursor-pointer",
className
)}
{...props}

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@@ -1,119 +0,0 @@
"use client";
import { cn } from "@/lib/utils";
import { motion, MotionProps } from "framer-motion";
import { useEffect, useRef, useState } from "react";
interface AnimatedSpanProps extends MotionProps {
children: React.ReactNode;
delay?: number;
className?: string;
}
export const AnimatedSpan = ({
children,
delay = 0,
className,
...props
}: AnimatedSpanProps) => (
<motion.div
initial={{ opacity: 0, y: -5 }}
animate={{ opacity: 1, y: 0 }}
transition={{ duration: 0.3, delay: delay / 1000 }}
className={cn("grid text-sm font-normal tracking-tight", className)}
{...props}
>
{children}
</motion.div>
);
interface TypingAnimationProps extends MotionProps {
children: string;
className?: string;
duration?: number;
delay?: number;
as?: React.ElementType;
}
export const TypingAnimation = ({
children,
className,
duration = 60,
delay = 0,
as: Component = "span",
...props
}: TypingAnimationProps) => {
if (typeof children !== "string") {
throw new Error("TypingAnimation: children must be a string. Received:");
}
const MotionComponent = motion.create(Component, {
forwardMotionProps: true,
});
const [displayedText, setDisplayedText] = useState<string>("");
const [started, setStarted] = useState(false);
const elementRef = useRef<HTMLElement | null>(null);
useEffect(() => {
const startTimeout = setTimeout(() => {
setStarted(true);
}, delay);
return () => clearTimeout(startTimeout);
}, [delay]);
useEffect(() => {
if (!started) return;
let i = 0;
const typingEffect = setInterval(() => {
if (i < children.length) {
setDisplayedText(children.substring(0, i + 1));
i++;
} else {
clearInterval(typingEffect);
}
}, duration);
return () => {
clearInterval(typingEffect);
};
}, [children, duration, started]);
return (
<MotionComponent
ref={elementRef}
className={cn("text-sm font-normal tracking-tight", className)}
{...props}
>
{displayedText}
</MotionComponent>
);
};
interface TerminalProps {
children: React.ReactNode;
className?: string;
}
export const Terminal = ({ children, className }: TerminalProps) => {
return (
<div
className={cn(
"z-0 h-full max-h-[600px] w-full max-w-[640px] rounded-xl border border-border bg-backgroun",
className,
)}
>
<div className="flex flex-col gap-y-2 border-b border-border p-4">
<div className="flex flex-row gap-x-2">
<div className="h-2 w-2 rounded-full bg-red-500"></div>
<div className="h-2 w-2 rounded-full bg-yellow-500"></div>
<div className="h-2 w-2 rounded-full bg-green-500"></div>
</div>
</div>
<pre className="p-8">
<code className="grid gap-y-1 overflow-auto">{children}</code>
</pre>
</div>
);
};